Shit Pile Generator, built using Houdini and Unity. This procedural modeling project allows the creation of customizable, visually engaging, and unique shit pile assets, achieved through a combination of Houdini’s robust procedural generation capabilities and Unity’s flexibility and power for game development and game art. At its core, in the project’s heart, there are two hinges of main components: the mesh generation, which is defined in Houdini, and the surface texturing handled within Unity, using a shader I created.
System in action