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Customizable Wall System with Unity!

As a Technical Artist, I constantly seek the perfect balance between creativity and technical prowess. My latest project, a Customizable Wall System for Unity, stands as a testament to this pursuit, blending aesthetics with functionality to elevate game environments.

Architectural Flexibility - Dynamic Customization Options:
Transform your game landscapes with an expansive array of wall components designed for versatility:

3 Wall Textures (sandstone, brick, plaster)
25 Blend Shapes for wall structure modification (height, width, curvature)
1 Decal Set for moss and damage through the beams
2 Procedural Texturing Techniques (Object Space Tri Planar, Vertex Colors)
Ambient Details like cracks, moss, dirt and weather/tear effects
Smart Editing Interface:

Seamlessly sculpt your walls with our intuitive context-sensitive editor.
Begin with the basic wall segment, then customize its shape and texture.
Apply modular attachments to add historical or fantastical elements.
Leverage procedural texturing to ensure each wall segment is unique.
Advanced Material Management:

Optimize the game’s performance with this material system, utilizing a compact texture set:
2048x2048 Texture Array for diverse surface appearances.
PBR materials are richly defined with Vertex Colors for efficiency:
Red Channel: Ambient Occlusion
Green Channel: Curvature Mapping

Historical and Fantasy Inspirations:
Drawing from the grandiose fortifications of medieval Islamic and Northern African architecture and the mysterious ruins of ancient civilizations, this project empowers creators to build defensive walls that tell a story. Whether you’re recreating the siege of a mighty fortress or the quiet decay of a forgotten border wall, this system provides the tools to bring those visions to life.

Final Example

Final Example

Blend Shapes to define Wall Structure

Blend Shapes to define Wall Structure

A fully textured single wall

A fully textured single wall

Material Properties and Settings View

Material Properties and Settings View

Shader Setup

Shader Setup

Vertex Colors of a Baked Wall

Vertex Colors of a Baked Wall

Baked Mesh Collider with 0.1 Quality

Baked Mesh Collider with 0.1 Quality

Baked Mesh Interface

Baked Mesh Interface

Before and After footage of decimation on a Baked Wall

Before and After footage of decimation on a Baked Wall

Wood beams are applied to Wall

Wood beams are applied to Wall

Wood Beam Prefabs

Wood Beam Prefabs