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Works for Remio, available at Meta Store!

As a Technical Artist, my responsibilities were multifaceted, focusing on both the aesthetic and technical aspects of game development. My role was pivotal in bridging the gap between art and programming, ensuring both departments could work together seamlessly to bring our creative visions to life.

Some of these 3D Model files are made by talented artist @Tolga Balek.

Aesthetic Direction: I took the lead in designing and defining the aesthetic direction of our games. This involved collaborating closely with the art and design teams to establish a cohesive visual style that would captivate players and set our games apart from competitors.

Humanoid Avatar Development: I developed pipelines for state-of-the-art, highly optimized humanoid avatars. My work focused on creating efficient workflows that enabled the production of lifelike characters, enhancing the realism and immersion of our games.

Procedural Texturing and Rigging: Applying procedural texturing and rigging to avatars using advanced editor tools was a significant part of my role. I utilized cutting-edge techniques to automate aspects of the character creation process, resulting in highly detailed and dynamic avatars.

Lighting and Optimization: I was responsible for implementing light baking, lightmapping, and various optimizations for meshes and textures. My efforts ensured that our games ran smoothly across different platforms without compromising on visual quality.

Visual Effects Enhancement: Enhancing experiences with VFX and particle effects was another area where I made substantial contributions. I crafted stunning visual effects that added depth and excitement to game environments and interactions.

Optimization Strategies Leadership: Leading efforts in optimization strategies and implementation, I worked towards maximizing the performance and efficiency of our games. My leadership in this area involved identifying bottlenecks, proposing innovative solutions, and guiding the team in the implementation of optimization techniques.

Avatar Development: I developed pipelines for state-of-the-art, highly optimized humanoid avatars. My work focused on creating efficient workflows that enabled the production of lifelike characters, enhancing the realism and immersion of our games.

Throughout my tenure as a Technical Artist, I consistently pushed the boundaries of what was possible in game development, combining artistic vision with technical expertise to create engaging and visually stunning games.

Remio Cinematic Trailer, a brief look to the Avatars I made. See way below of this post to see individual asset parts.

Santorini scene, a hub and landing scene with portals to all of our games

Santorini scene, a hub and landing scene with portals to all of our games

Campfire scene, for people to enjoy the nature and chat around the fireplace

Campfire scene, for people to enjoy the nature and chat around the fireplace

BarVR scene, minigames, chat, shatterable bottles and fun!

BarVR scene, minigames, chat, shatterable bottles and fun!

Gallery Space Environment for people to display their desired picture, art, paintings

Gallery Space Environment for people to display their desired picture, art, paintings

Tower Defence game scene where players are challenged to beat as many waves of orcs as possible

Tower Defence game scene where players are challenged to beat as many waves of orcs as possible

Paintball map, pure fun with paint guns!

Paintball map, pure fun with paint guns!

Western themed King of the Hill variation of the Paintball game

Western themed King of the Hill variation of the Paintball game

BlockIt Western, a lite, build-and-battle based game mode similar to Paintball

BlockIt Western, a lite, build-and-battle based game mode similar to Paintball

Disc Golf Main Menu, throw discs to baskets to start the game

Disc Golf Main Menu, throw discs to baskets to start the game

Disc Golf 9 Medieval Course with 9 baskets

Disc Golf 9 Medieval Course with 9 baskets

Disc Golf Long Medieval Course with 21 baskets

Disc Golf Long Medieval Course with 21 baskets

Japanese Garden, a zen, relaxation place with soft and calm japanese music on the background

Japanese Garden, a zen, relaxation place with soft and calm japanese music on the background

RemCity, a fun role playing hub

RemCity, a fun role playing hub

Rogue Motion battleground, a mixed reality shooter game

Rogue Motion battleground, a mixed reality shooter game

Team Puzzle Race, a collaborative team-building exercise game

Team Puzzle Race, a collaborative team-building exercise game

Wingit, a bird-tag game, map features an archipelago, cave, nest and heaven

Wingit, a bird-tag game, map features an archipelago, cave, nest and heaven

Avatar Hat assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Hat assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Female Hair assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Female Hair assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Hair assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Hair assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Beard and Moustache assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Beard and Moustache assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Torso assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Torso assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Special Vest and Armour assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Special Vest and Armour assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Pant assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.

Avatar Pant assets, all of them procedurally textured, meaning that there are 35 different colors pre-made per asset.